Avoid setup errors by using the [Require Component] attribute to ensure that components are automatically added as a dependency.
The RequireComponent attribute automatically adds required components as dependencies.
When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. When you use RequireComponent, this is done automatically, so you are unlikely to get the setup wrong. #tipoftheweek
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