Join us in this episode of our Unity RPG series as we dive into the realms of physics and aesthetic appeal. We add gravity to our character for a more realistic feel and explore new environments that make our game immersive. With the help of Unity and the powerful character controller component, we bring our RPG character closer to lifelike movements and interactions. Stick around for a surprise addition - a falling animation that adds that extra layer of authenticity. Stay tuned for our next episode where we delve into combat, introducing a 'FallingState' and 'LockOn' state to our game. Don't miss out!
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unity , gamedev , rpg , gameenvironment, gamephysics , charactercontroller, unityassetstore , gravity, animations , unityrpg, gamedevelopment , gameprototyping, gametutorial, unitytutorials , gamecreation , coding , scripting , gameengine , interactivegames , gameprogramming
00:00 Introduction
01:16 Import Environment
05:47 Gravity Update
07:53 Testing
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