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Ever wonder why your flashlight in Unreal Engine looks perfect locally but goes wonky for other players? This video tackles a common challenge in multiplayer game development: replicating camera pitch for attached components. We explore a solution that ensures your game programming logic for flashlights works seamlessly for all players, preventing the beam from getting stuck. In this video, I’ll show you exactly how to fix that so both the server and clients can see each other’s flashlight pitch correctly — using a clean, lightweight replication setup that works in any project, including the default third person template.
⏱️ Chapters
0:00 Flashlight Works… Until Multiplayer Breaks
0:15 The Problem Demo (Server vs Client)
0:48 Why Flashlight Pitch Doesn’t Replicate
0:56 The Goal (Smooth Local + Replicated World)
1:13 Split System: Local vs World Flashlight
1:56 Creating the World Flashlight Setup
2:30 Creating the Replicated Pitch Variable (RepNotify)
3:04 Sending Pitch to the Server (RPC Setup)
4:22 Fixing Client Not Seeing Server Pitch
4:46 Using OnRep to Rotate Flashlight
5:32 Final Result (Pitch Fully Replicated)
5:40 Why You Don’t Replicate the Flashlight Component
6:04 Full System Recap (Step-by-Step)
7:02 Flashlight Toggle (Multicast Setup)
7:37 Free Multiplayer Manual Plugin
7:49 Subscribe + Next Video
#UnrealEngine5 #UE5 #GameDev
On this page of the site you can watch the video online UE5 Flashlight Replication Broken? Use This Instead with a duration of hours minute second in good quality, which was uploaded by the user DevGames3085 18 March 2026, share the link with friends and acquaintances, this video has already been watched 201 times on youtube and it was liked by 9 viewers. Enjoy your viewing!