In this video tutorial, I will demonstrate how to implement Server Travel in Unreal Engine. Server Travel allows you to seamlessly transition between different maps or levels within a multiplayer game, creating a smooth and uninterrupted gaming experience for players.
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Timecodes:
0:00 - Intro
0:10 - Prerequirements
0:30 - Setup Project Settings & launch settings & gamemode
1:15 - Creating a few maps for server travelling (optional)
1:40 - Creating "InGame" widget and functionality
6:17 - Setup PlayerController
7:15 - Testing
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