What is SPATIAL-TEMPORAL POST PROCESSING? (Unity 6 URP Tutorial)

Published: 17 June 2025
on channel: SpeedTutor
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Spatial-Temporal Post-Processing (STP) is a software-based upscaler that uses spatial and temporal upsampling techniques to produce a high quality, anti-aliased image. This can create big GPU performance optimisations by using lower resolutions and upscaling to create something suitable across all platforms. Including PC, console, mobile and many more. We'll learn about it and how to enable it.

➡️STP Documentation: https://tinyurl.com/wkp3xsvs
➡️DVXC Reddit Post: https://tinyurl.com/5hebyz2h

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