A tutorial on creating new controller definitions and adding a controller to a Template in Rewired.
Rewired is an advanced input system for Unity. Available on the Unity Asset Store: https://www.assetstore.unity3d.com/en...
Take input to the next level! Rewired makes joysticks, the keyboard, mouse, and other controllers work as they should. Need something more than Unity's basic input system? Have you tried other solutions only to find they have too many limitations? Check out Rewired.
Rewired is not just another Unity input wrapper like other packages. Rewired supports every platform that Unity supports with extended native support on Windows, Windows Store, and OSX. Rewired leverages Raw Input and/or Direct Input and XInput on Windows, and I/O Kit on OSX to access input devices directly, allowing for far more control over input. This makes possible some very powerful features such as frame-rate independent input, full hot-plugging support for joysticks, and support for more than 20 buttons per controller. Rewired is the only input system available for Unity with native support for these platforms and the only one to offer these advanced features. For other platforms, Rewired utilizes Unity's input system so you still get access to all the other features it provides.
Website: http://guavaman.com/rewired
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