Unity TouchLogic3D Tutorial - Improved Touch Input

Published: 21 January 2014
on channel: Devin Curry
8,349
47

In this Unity tutorial we will separate and improve the 3D portion of our TouchLogic script (original link below) making it more optimized for better performance. I will rewrite and better explain a few things to solve any issues you may have had with the original.

Original TouchLogic: http://www.devination.com/2013/06/uni...
This code on my website: http://www.devination.com/2014/01/uni...
Google+ Community: https://plus.google.com/communities/1...
Twitter:   / devination3d  
Facebook:   / unity3dtutorialsbydevin  

To connect your device to unity, download the unity remote app and follow these steps: http://answers.unity3d.com/questions/...

Time Breakdown:
0:10 - Overview of how and what we will be doing
1:00 - How to make this script work for 2D colliders
1:21 - Why are we separating TouchLogic3D and TouchLogicV2?
2:25 - Creating the ITouchable3D interface
4:45 - Implementing our interface in our script for touchable objects
8:00 - Creating our TouchLogic3D script
10:00 - Checking what the raycast hit
12:28 - Checking if what we hit is actually touchable
15:12 - Demonstrating that our script recognizes what is touchable and what is not
16:23 - Removing SendMessage and calling functions directly
19:24 - Finished with the touch functions, moving on to the Anywhere functions
23:15 - Demonstrating why we need a touch2Watch variable
25:30 - Outro, thanks for watching :D


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