Unity Visual Scripting 15 - Logging & Debugging

Published: 24 April 2019
on channel: alex winx
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#logicforge #learnunity #gamewithoutprogramming #videos
Let notice that every node has "Log" option accessed from right click menu.(Not shown in this video).
1) Simple way is by using Break function wtih Formula condition. When condition is satisfied we will break Unity execution and can watch current data flow/values.
2) 0:52 Using LG custom logger giving you frame by frame logging focusing on node creating log
3)1:39 Record frame. We are saving 100 frames in the example. Then we can go back/forward and in time tracking visually what is rendered beside the data.



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