DarkSpine: Level editor Framework: Object Scripting Part 1. Read below!

Published: 01 January 1970
on channel: SoloStudio Tech
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10

Attention: There is a mistake in the first example!😅rookie mistake😅 in this case the script dks_level_load Need to be passed with the 2 original variables. Looking like this: "dks_level_load( level_folder, level_name)". Sorry for the inconvenient!
Deco object execute by default a draw method, we can choose a non-inherit draw event, writing your draws on your custom object, also you can setup a new draw method script hover the deco object from the editor without the need to break the deco draw event.
DarkSpine engine: https://marketplace.yoyogames.com/ass...

///Demos:
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Android Demo:
https://drive.google.com/open?id=1Gl0...
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///////////////New link to the executable Installer Demo.
Windows Demo (windows demo need the file WindowsDEMOAppData):
https://drive.google.com/open?id=1rjI...
NewWindowsDEMOAppData (JUST EXTRACT THIS FILE WITHOUT CREATING A FOLDER, IN THE PATH "USER\APPDATA\LOCAL" OF YOUR SYSTEM) This data pack it´s a demo package :
https://drive.google.com/open?id=1ETW...
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Folow the instructions of the yoyoforum website to run the editor in the full version :
https://forum.yoyogames.com/index.php...
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YoYoGames website: https://www.yoyogames.com

In commemoration of the DarkSpine launch, I leave the website where you can download for free the Match3 RPG engine: https://marketplace.yoyogames.com/pub...


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