By default, TerraWorld renders most world elements on GPU for the best performance, but GPU models are not intractable with physics, collisions and scripts.
For this, we have implemented a solution called "Dynamic Player Interactions" to convert GPU models to intractable objects around any static or dynamic target. If the model has colliders or any other components, they will become available for interaction based on given distance radius around any targets such as a camera, main character/vehicle, NPCs or any other dynamic and static objects in scene.
With this technology in place, you can achieve highly performant and detailed worlds with any interaction logic in mind as never seen before in Unity using TerraWorld's Dynamic Player Interactions system.
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