Still talking about MonoBehaviour class event method
☑️ This method is called continuously every frame
☑️ The Update() method is good for receiving inputs from the user continuously. Anything that needs to change or be adjusted regularly will be written inside the `Update()` method for example⏱️ Timers.
☑️ Also used for non-physics based movement for example non-physics based character controller in 2D games
☑️ Update() depends on the game's refresh rate and the intervals are NOT regular. So if one frame takes longer to process, then the next Update() call is delayed.
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On this page of the site you can watch the video online Unity Scripting API #4: Update() ☑️ with a duration of hours minute second in good quality, which was uploaded by the user Kauress 23 January 2021, share the link with friends and acquaintances, this video has already been watched 349 times on youtube and it was liked by 16 viewers. Enjoy your viewing!