This video tests your learning from these videos:
• PM/Melee Differences that open up PM's Air... (Most important, PM vs Melee with the three major differences for Aerial stuff)
• Melee Jump/Gravity Quirk, Isai dropping, a... (To learn more about the gravity quirk)
• Debug Menu Tutorial and JC/Autocancel/IASA (To learn what IASA frames are)
Full video of me explaining this video to my friend (not everything I said was accurate and I did a bad job of explaining, so I'll pry have a better follow-up video in the future)
• Video
Early Double Aerial Compilations + Marth showcase
• Early/Double Aerial Compilation
• Early/Double Aerial Compilation 2
• Marth
A year ago I released a video called "Early/Double Aerial Compilation" showing things you couldn't do in Melee concerning doing an aerial early in a short hop and then being able to do another action after. It was only later that I was able to create a couple videos based on my posts on WHY you can do a bunch of stuff you couldn't do in Melee concerning these early/double aerials. Now I'm trying to test your knowledge a bit and see where I can start wrapping this information up, though there's some more stuff to touch upon in the whole ordeal of things.
You've learned that
-IASA in Melee doesn't allow AD/Special
-Physics delay in PM grants an extra frame of air time (where you don't move anywhere)
-Gravity Quirk in Melee (that lowers your air time by 1 frame from doing an instant Aerial/Special on your 1st airborne frame) does not exist in PM
This video you will see that knowledge come into play, mostly concerning Early/Double Aerials, which are an undeveloped part of PM's meta-game. Not only are certain Early/Double aerials hard to perform but a lot are unknown to people that they exist for characters like Marth where in Melee it was impossible to perform anything after SH Bair but DJ (now you can do WL, Specials, and Aerials after it all because of the three big differences I listed). Sheik can now SH Fair WL, CF can now SH Uair/Bair WL, etc.
And beyond Early/Double aerials, you should notice when a special or AD is used during IASA. This hugely impacts the feel of the game, where as in Melee you might have to wait around 4 or more frames (depending on how soon the IASA frames occur before the end of the animation) to perform it as you wait for the move to actually end and return completely to the free fall animation. In the CF Upair example vs Pikachu it MAY have just ended or been 1 frame away from it, but the next example with the Down-b totally WAS during the IASA. Same with Ganon's Fair. You can check for yourself by analyzing .gifs from Melee and Data from PM sections to see how much IASA a character's move has before it actually ends.
http://smashboards.com/threads/captai...
http://smashboards.com/threads/captai...
http://smashboards.com/threads/ganond...
This video features previous and future clips from my combo videos as well as features from Salty Highlights.
My combo videos: • Compilation 9: Playin Funky
(clips taken from a future one, and Compilation 9 and 8)
Salty Highlights: • [PM] Salty Highlights Pt. 52
(clips taken from 53 and 52)
The RAR example is common knowledge but I still threw it in there.
Reddit thread: / things_you_cant_do_in_melee_and_some_hard_...
!!!
Please help me buy tutorial equipment by sending an Amazon Giftcard to pmdepot1@gmail.com (Don't forget the 1)
http://goo.gl/qhSrqW (Amazon Giftcard Link)
-SpiderMad
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