Unity Lerp Tutorial for beginners

Published: 14 June 2022
on channel: VionixStudio
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Lerp in Unity represents the equivalent of mathematical linear interpolation. Using lerp, you can get any point between positions, similar to the methods used in linear interpolation for curve fitting.

To understand it better Let’s say we have a position X and a position Y. Now if you need the midpoint of both the position then you can use the Unity Lerp function to and pass 0.5 as the third input to get the midpoint. Similarly, you can pass any value between 0 and 1 to get the positions between your start and end point.

Lerp is majorly used with position and rotation. In all other cases it’s used with mathf to calculate the interpolation value. Lerp in Unity can be used with Vector3, Vector2, Quaternion, Mathf , Color and Material. In order to use Lerp to slowly change from start value to end value the third input of Lerp is incremented slowly from 0 to 1.

In this tutorial, we will see how to use the lerp function in different ways in Unity for your game.

You can get the code samples and more details on https://vionixstudio.com/2021/11/03/h...


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