Object Spawner: New extension for GDevelop game engine

Published: 29 March 2022
on channel: Victris Games
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Learn about this brand-new extension for GDevelop called "Object Spawner".
Can be used to create enemies, NPCs, environmental objects, etc.
How to use:
Add this behavior to an object
Place spawners on the scene
Run the "Spawn objects" action on every frame
Control spawning by adjusting behavior properties

Properties:
Spawn period: Number of seconds before spawning another object.
Max quantity: Each spawner will try to maintain this number of spawned objects
Offset X/Y: Use to adjust where the object are spawned, relative to the origin of the spawner

Tips:
Use "Object was just spawned" condition to trigger visual and sound effects (if desired)
Set max quantity to "0" to never stop spawning objects
Spawned objects are automatically linked to the spawner
Note: If max quantity has been reached and an instance is deleted, the spawner will wait the duration of spawn period before creating another instance.

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