Tutorial - UVs in Maya

Published: 27 January 2018
on channel: Artefact VFX
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Learn how to create proper UVs in Maya for any object quickly and easily without plugins or external programs.

In this video we go over techniques and tools such as:

Camera Based Projection - this gives you the same convenient starting point as Unfold3D

Edge Selection Tricks:

edge loops - this is easy, just double click, click one edge and then double click another or use the selection constraint

shortest edge path tool - select one edge then shift select another, great for decimated or organic models

faces to edge perimeter - select or paint faces and then convert to edge perimeter, also great for decimated models

select hard edges - set normals to 30deg and then use constraints or crease+


Set Display Options

show texture borders
hard/soft edges
stretching

Cut and Sew

Unfold

Orient, Optimize and Layout


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