Building Acceleration Structures Using Async Compute

Published: 29 April 2022
on channel: NVIDIA Developer
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Learn what async compute is and what it offers for building ray tracing acceleration structures. Acceleration structure builds are efficient on NVIDIA GPUs, leaving plenty of opportunities for other workloads to run in parallel. It’s almost always worth it.

See our technical breakdowns on how to use async compute:

https://developer.nvidia.com/blog/adv...

https://docs.microsoft.com/en-us/wind...

https://docs.microsoft.com/en-us/wind...

Find NVIDIA Developer tools resources here: https://nvda.ws/3EYlyX3

#gamedev #raytracing #gamedev #developer #gpuacceleration #DX12


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