Select and edit primitive 3D colliders as if they were game objects.
Buy at: https://assetstore.unity.com/packages...
Unity primitive colliders are simplest yet versatile way to setup the most optimised collisions. Here you have a set of tools that greatly extend the basic functionality of Unity Editor and allow you to manage primitive colliders as if they were game objects, thus opening the way to quickly and easily build optimised game levels and assets directly in the Unity Editor using a concept called "compound colliders".
The workflow is simple: select one or more colliders (Box, Sphere, Capsule) and perform the following operations on them, just as you would normally do on Game Objects, but with both Precision Mode and Boundaries Snapping much faster and more fluently:
Move
Rotate (90 degrees)
Scale
Edit Bounds
Copy/Paste values between two or multiple colliders
Duplicate
Delete
Frame scene view camera
Drag&Drop materials directly to selected colliders
On this page of the site you can watch the video online Colliders Editor Tools for Unity - Basic Workflow Comparison with a duration of hours minute second in good quality, which was uploaded by the user BigBlit Assets 11 July 2023, share the link with friends and acquaintances, this video has already been watched 325 times on youtube and it was liked by 2 viewers. Enjoy your viewing!