code.talks 2019 - Runtime optimization patterns - from games to your application

Published: 06 November 2019
on channel: code.talks (ehem. Developer Conference)
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by Yonatan Kra

The gaming industry leads the way when it comes to squeezing the end-user's machine. Gamers expect a flawless real-like experience. So do your applications users.
In this talk, we will go over optimization patterns that are used in the gaming industry and see how they can be utilized in web applications in order to boost performance.
What are you going to learn:
1) Practical optimization design patterns
2) How does your code interact with computer hardware and how to maximize this knowledge
3) Real world use cases of using the design patterns

Some links that accompany the talk:
1. Dirty flag in cesium - https://cesium.com/blog/2018/06/21/en...
2. Object pool example in Phaser (JS gaming framework) - https://phaser.io/docs/2.6.2/Phaser.G...
3. Data locality article -   / memory-in-javascript-beyond-leaks  
4. One of the best books I've read about design patterns by Robert Nystrom - https://gameprogrammingpatterns.com/


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