Private Networked Data Tutorial - Core Games Latest Data Transfer API

Published: 30 June 2021
on channel: GamerTitan
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Private Networked Data is a new way of transferring large amounts of data from the server to the client.

If you've ever struggled with figuring out how to get data to the client from things such as Player Storage or anything that is validated on the server, you'll want to watch this video as I go step-by-step in this Private Networked Data Tutorial.

In the video, you'll learn how to use Private Networked Data to transmit from the server to the client.

How to set up a listener, so the client can be aware of when data changes on the server and have access to it on the client and several other tips on using Private Networked Data in your games.

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What Is Core?
Core is a platform that allows anyone to create, play, and share games with both their friends and a full community of creators. Built on top of Unreal Engine, with plenty of out of the box assets allows games with no coding or art skills to build their very own game quickly and easily with a "drag and drop" interface. All while being able to quickly publish them to the Core platform where they'll be instantly available to play. In the future creators will be able to generate income from their creations without the need for massive marketing budgets as anyone with a Core account will have access to any game that is publicly shared.
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