In this step-by-step tutorial I will guide you through the creation of a Breakout game, where we'll learn the foundation of OOP in javaScript.
We'll break down the entire process, helping you grasp key OOP concepts. You'll gain a deeper understanding of JavaScript's object-oriented capabilities as you build a complete game from scratch.
What you will learn:
Object Creation: We'll start by creating objects for the game's elements, such as the ball, paddle, and bricks, using JavaScript classes.
Collision Detection: Master the art of collision detection as you ensure that the ball interacts correctly with the paddle and bricks.
Game Logic: Implement the game's logic, including the movement of game elements, scoring, win detection, and loss conditions.
OOP Principles: Explore key OOP principles such as encapsulation, to organize and structure your code effectively.
For your reference:
Github Repo:
https://github.com/PikoCanFly/BreakOu...
#javascript #learn #oop
Chapters:
00:00 - What we will do in this tutorial
00:15 - What are objects in OOP
00:25 - Object Oriented Breakout game
01:15 - Project Scaffolding
01:55 - Canvas Element
02:58 - The ball object
04:42 - draw method
09:00 - canvas context
09:18 - create a new instance of the ball object
10:21 - use draw method to draw ball
10:55 - game loop
12:40 - Request Animation Frame
13:15 - Define Paddle Class
16:00 - create paddle instance
17:14 - adding event listeners to control paddle with left and right keys
18:30 - ball collision detection
21:14 - paddle collision detection
24:30 - Brick Class
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