Adding Fall Damage System (Dynamic & Fixed Damage) | Unreal Engine 5 Blueprint Tutorial

Published: 01 January 1970
on channel: MelvinTang Games
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In today's video, I’ll be showing you how to add a fall damage system to your game with two different methods: A fixed damage approach using simple if-else logic and a dynamic damage method using the Map Range Clamped node that you can set a minimum and maximum damage value that scales based on the fall height!

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📁 Chapters:
00:00 Introduction (🎊Thank you for 2K Subs!)
01:20 Designing the Level
02:04 Increasing Jump Height
02:41 Event on Landed & Some Explanations
04:52 Implementing the Fixed Fall Damage
08:15 Implementing the Dynamic Fall Damage
10:58 Closing


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