Unity C# | Scripting API: Random.Range
in this video we are going to see how to use random range system
user cases
the lower and upper bounds are inclusive. Any given float value between them, including both min Inclusive and max inclusive, will appear on average approximately once every ten million random samples.
There is an int overload of this function that operates slightly differently, especially regarding the range maximum. See its docs below.
See Random for details on the algorithm, and for examples of how UnityEngine.Random may be different from other random number generators.
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