Scriptable Objects using C# | UNITY3D

Published: 01 January 1970
on channel: WTH Coding
191
18

Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets that are only meant to store data but can also be used to help serialize objects and can be instantiated in our scenes. We won't cover serialization in-depth in this session, but will just touch on the subject and how Scriptable Objects can help us. We will cover not only what Scriptable Objects are, but show some very simple examples using Scriptable Objects.


#unity3s #csharp #scriptableobjects #objects #gamedev


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