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In this episode of unity open world tutorial series, I am going to show you how to enable collisions for the third person camera so that it won't go inside other objects and clip. The distance from character to the camera will be dynamically changed so that the camera will always see the character without any obstacle in between. For this I am going to use physics Line cast function.
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On this page of the site you can watch the video online Unity Third Person Camera Collision Detection- Unity Tutorials #30 with a duration of hours minute second in good quality, which was uploaded by the user CodeLikeMe_Unity 13 February 2020, share the link with friends and acquaintances, this video has already been watched 23,756 times on youtube and it was liked by 275 viewers. Enjoy your viewing!