Character Controller Corner Collider Bug - Devlog

Published: 23 November 2022
on channel: Radiobush
9,847
175

This is a devlog about character control not standing on the edge of a platform or box properly because of raycast issues. It doesn't matter what game engine you are using whether it be Unity, Unreal Engine or Godot, it is important to have a really good character control.

Let me know about how you are developing your character movement in your game, comment your story!

I have spent many hours trying to enhance my character movement and eliminating problems on the edge of a ledge where the character would not stand very well. I was even having a problem where the character was teleporting across the map because it was not connecting properly with the ground collision.
My ray cast was not hitting the ground because of the corner of the box that the character was standing on this caused all kinds of issues. I love using Unity to develop Lighthaze World.
What would you like to see in the next Devlog?


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