In this video, we code a flocking simulation, where a flock of birds swoop and fly around in formation, avoiding obstacles and moving in unison. We walk through the whole thought process and programming required. So jump in, and follow along!
This will show you some basic rendering, physics, boids/flocking simulation, collision-detection, and obstacle avoidance logic.
=== Part 1: • Coding From Scratch! #006 - Flocking Simul... ===
Full source code is here: http://straybasilisk.com/dl/Stray%20B...
Catch the full, unedited stream at / 672602984 - you can also follow us over there if you'd like to watch the next one live!
We're using Processing and Java to do this (https://processing.org).
This little project is part of Steamhounds - the steampunk-themed turn-based / tactical RPG we're developing!
More info @ https://store.steampowered.com/app/10...
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