OpenGL 3.x+ - Vertex Buffer Objects feature

Published: 24 August 2012
on channel: ___
1,154
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1 - Upload vertices, textures, frames.. to the GPU memory.
2 - Use Shaders..
3 - ????
4 - Profit !!
Buffer Objects are a Client/Server approach, standard since OpenGL 3 and later.

source: http://www.mbsoftworks.sk/index.php?p...


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