1 - Upload vertices, textures, frames.. to the GPU memory.
2 - Use Shaders..
3 - ????
4 - Profit !!
Buffer Objects are a Client/Server approach, standard since OpenGL 3 and later.
source: http://www.mbsoftworks.sk/index.php?p...
On this page of the site you can watch the video online OpenGL 3.x+ - Vertex Buffer Objects feature with a duration of hours minute second in good quality, which was uploaded by the user ___ 24 August 2012, share the link with friends and acquaintances, this video has already been watched 1,154 times on youtube and it was liked by 1 viewers. Enjoy your viewing!