My last Dynamic Light System got slower and slower the more objects
that was placed in the map, but with this new system that I've made.
It keeps the same updating speed of approximately 0.020 seconds,
no matter how many objects there is on the map.
I call my new system Light Collision Maps, what it does is
that it takes like an image of the total map and creates a
Light Collision Map. So the program don't need to calculate
everything all the time again and again.
My screen recorder also slows down the program a little so it actually
updating faster
This program is currently made of 508 lines of code.
Music: Half-Life 1 - Song 25 REMIX3
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