World Project Devblog #4 - Physically Based Shaders

Published: 27 July 2015
on channel: Dave Frampton
8,405
265

I've spent the past couple of weeks implementing physically based rendering based on the "Real Shading in Unreal Engine 4" talk from SIGGRAPH 2013 found here: http://blog.selfshadow.com/publicatio...

It's come up pretty nice, thought with some artifacts and issues still. But did I mention I'm stoked?

Follow me on twitter: @majicDave
My website: majicjungle.com
The Blockheads website: theblockheads.net

Thanks for watching!


On this page of the site you can watch the video online World Project Devblog #4 - Physically Based Shaders with a duration of hours minute second in good quality, which was uploaded by the user Dave Frampton 27 July 2015, share the link with friends and acquaintances, this video has already been watched 8,405 times on youtube and it was liked by 265 viewers. Enjoy your viewing!