3D Endless Runner Unity: #10 - Post Processing Effects for Mobile - Tutorial / Guide, Indie Devlog

Published: 06 July 2020
on channel: Quick 'n Dirty
10,720
205

We create a simple and easy mobile endless runner in Unity 3D which we will later on release for Android and iOS. And we will do it in a quick and dirty fashion. Follow me step-by-step through the process in this Unity indie devlog. Subscribe to stay updated! We will release new devlogs twice a week.

In todays indie game devlog we will add some post processing effects to our game to easily improve the visuals. We will focus on lightweight effects in terms of performance, to keep our game fast and smooth on mobile. In particular I talk about bloom, chromatic aberration, lense distortion, vignette and color grading and I also show you how to apply those to your game in Unity. Adding these effects is very easy and is a massive improvement to the visuals. So follow me through this Unity post processing tutorial and let me guide you step by step in implementing those for your own game.

Please consider subscribing and follow me though step by step in this devlog while I create an endless runner in Unity.

Used assets:
https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...


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