Comparison between one of Unity's sample ECS/DOTS projects, and a "from scratch" cloned implementation using C++ and OpenGL. Bringing some data to the game engine discussions. Custom game engine vs Unity DOTS!
Unity sample project repo: https://github.com/UnityTechnologies/...
C++ clone source: https://github.com/ntcaston/AngryGL
You can watch me live stream game development at / nickcaston
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