In this tutorial, I will show you how to optimize slow methods in Unity by converting them to coroutines and then distributing the calculations over multiple frames. I made a small sample project where I am showing how from the completely unplayable game we will make the game with decent performance so the optimization will work perfectly. We will be using c# and the unity 2021.
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0:00 Tutorial Introduction
0:35 Support me
0:50 Tutorial Begining
6:11 Simple Starfield Test
6:30 Complicated Starfield Test with Performance Problem
7:00 Fixing the performance with Coroutines
10:10 Testing fixed Performance
#unitytutorial #unity2d #unity3d #unity
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