React Three scroll controlled image sequence & custom post processing effects shader with useFBO

Published: 02 November 2024
on channel: pragmattic
429
11

In this one we’ll be setting up our image sequence, and then rendering our main scene to an off-screen render target, enabling more complex visual effects when we then feed the render target texture into a custom effects shader.

By learning to write custom shaders, you can create truly unique effects like this one here: https://pragmattic-tutorials.vercel.a...

#javascript #react #threejs #glsl #gsap #pragmattic

🔗 Resources

Check out the live site: https://blog.pragmattic.dev/example/f...

Repo on GitHub: https://github.com/prag-matt-ic/pragm...

React Three Fiber: https://r3f.docs.pmnd.rs/getting-star...
useFBO: https://drei.docs.pmnd.rs/misc/fbo-us...
GLSL Shaders: https://developer.mozilla.org/en-US/d...
ScreenQuad: https://drei.docs.pmnd.rs/shapes/scre...
Book of Shaders: https://thebookofshaders.com/
GSAP ScrollTrigger: https://gsap.com/docs/v3/Plugins/Scro...


🤝 Looking to collaborate?
Email pragmattic.ltd@gmail.com to start a conversation
🔖 Chapters

00:00 Intro / final result
01:49 React postprocessing
04:18 Earlier videos/prerequisites
05:33 Setting up image sequence shader
12:34 Effects component structure
16:12 Using ScreenQuad instead of Plane
17:20 Effects Vertex shader
19:37 Effects Fragment shader
30:28 Outro

🤝 Looking to collaborate?
Email pragmattic.ltd@gmail.com to start a conversation


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