Unity3D - SOLID Code - Open Closed Principle

Published: 24 November 2017
on channel: Jason Weimann (GameDev)
46,147
1.5k

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See how the O in solid can help your projects stay clean and extensible. In this video I show an example of the Open Closed Principal. We start with a simple setup, expand it and see how it can get messy, then refactored to make our classes follow Open/Closed.

More Info: https://unity3d.college/2017/11/24/so...

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