In this tutorial for RPG Maker VxAce; I give an example of how you can make a simple light effect (such as a torch or lantern light effect) appear around the Player character. This is done without using any scripts and with minimal negative impact on game performance (when compared to some of the light effects scripts I've tried).
From the following link you can download an unencrypted version of this demo, which you could then open in your VxAce program:
https://drive.google.com/file/d/1Ca33...
*Note: It looks like I forgot to explain how to turn-off the light effect. The following should give an idea of how to do that when required:
Check to see that when you enter a map that does not use the light-effect that you erase the light effect picture; For example, if on a map that uses the light effect as outlined in this tutorial, using a Show Picture command and in which I use 90 as the picture number, then when leaving that map and entering a map in which the light-effect is not used, I would be sure to use an Erase Picture (for picture number 90) command.
I also forgot to mention in my video is that you can also experiment with adding in a small Wait time before all the other commands. This can help to reduce any potential negative performance hit. But if the number is too much than the light movement may seem too "laggy", so you can experiment with between 1 to 5 for the Wait time I might suggest. Or if you feel the performance is still good you may not even need the Wait command.
For RPG Maker MV Users, this method should still work. Thanks to Marilyn Majeski who posted the following info in the Comments section: "Okay for all you RPG maker MV users, the numbers to subtract from the variables are : 800x and 650y (instead of his 540x and 430y ) That worked just fine!"
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