A first cut at managing the Unity object model. It does quite a bit through virtual functions, inheritance and generics but is limited to single raycast to scannerT,U relationship. This should be a one-to-many relationship in order to reduce the number of raycast.
I expect to make this change in the near future.
On this page of the site you can watch the video online Unity Raycast pattern with a duration of hours minute second in good quality, which was uploaded by the user Cory Robertson 11 June 2016, share the link with friends and acquaintances, this video has already been watched 25 times on youtube and it was liked by 1 viewers. Enjoy your viewing!