HTML5 Canvas - Part Five - Object Oriented Programming
In this final episode we pull all the previous experiments together and create an object-oriented framework for created bit-mapped user interfaces and games based on HTML5 Canvas.
Full Source Code: https://github.com/devcybiko/canvas-f...
Chapters
0:00 Welcome Back
0:23 Playfield Graphics
4:24 Bounding Boxes & Mouse Selection
8:47 Dragging Objects with the Mouse
16:05 Z-Order, toBack and toFront Methods
22:56 Generalizing Playfield Objects - The Ellipse
28:47 Sending Keyboard events to the Selected Object
31:35 Real Time Animation and Interval Timers
37:32 Edge Conditions and Bouncing Objects
42:30 Collision Detection
45:26 Conclusions and Summary
Intro: • HTML5 Canvas Programming - Intro
Part One - Drawing: • HTML5 Canvas - Part One - Drawing
Part Two - Keyboard Control: • HTML5 Canvas - Part Two - Keyboard Control
Part Three - Mouse Control: • HTML5 Canvas - Part Three - Mouse Control
Part Four - Real Time Animation: • HTML5 Canvas - Part Four - Real Time Anima...
Part Five - Object Oriented Programming: • HTML5 Canvas - Part Five - Object Oriented...
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