Unity Job System — A Practical Code Example

Publicado el: 08 marzo 2020
en el canal de: Infallible Code
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In this video, we'll use the Unity Job System to optimize some CPU-intensive code.

#Unity3D #GameDevelopment

Unity's Data-Oriented Technology Stack — Unity DOTS for short — is a package that consists of the Unity Job System, Entity Component System, and Burst Compiler. When used together, these tools add multithreading and an optimized memory layout to your project by default. But it also locks your Unity project into a framework that both requires a mindset shift and is hard to change later. So in this Unity Tutorial, we'll see if we can use just the Unity Job System to optimize some CPU-intensive code.

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