We'll do some bare-bones socket programming to make a multi-client server for our textworld game.
For more information about the details about ip addresses:
1). https://stevessmarthomeguide.com/inte...
and an even better answer:
2). https://www.quora.com/How-do-two-comp...
Also be aware that we're using the TCP protocol which ensures correct delivery of our packets. For many games, streaming UDP packets in which there is no verified delivery may be preferrable. For that you want to use Java's DataGramSocket class which you can read about on your own!
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