Unity Scripting API #7: Awake() ☀️

Publicado el: 27 enero 2021
en el canal de: Kauress
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⭐Event methods get called automatically by the Unity3D engine at predetermined times.
☀️Called only once in the lifecycle of a script
☀️Called even if the script component is disabled
☀️It is an initialization method like Start(). Called at the beginning when game objects are created and initialized. Awake() is called when the object that the script is attached to is initialized
☀️ Usage: Awake() is used to initialize any variables, properties, or game state of an object before the game starts . Initializing variables and current object properties that *do* not depend upon any other variable or object property. It will also create any references between scripts


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