Object Oriented Programming WITHOUT Objects (Is It Possible?)

Publicado el: 25 abril 2025
en el canal de: HuwsTube
6,644
328

#pascal #lazarus #programming
In this video, I explain the challenges I faced when I decided to rewrite an object-oriented adventure game in a non object-oriented language. The game is full of objects – the player, the rooms, the treasures – so how would I deal with them all in a procedural (non object-oriented) language?

For more on the ideas and techniques discussed in this video, see my series of lessons on:
Writing an Object Oriented Adventure Game in Java or C#:
   • Complete Course in Adventure Game Programm...  

The Great Ideas of Object Orientation:
   • Object Oriented Programming is not what yo...  

Developing cross-platform applications with Lazarus and Free Pascal:
   • Learn Pascal Programming With Lazarus and ...  

Huw Collingbourne is a programmer, technical writer, journalist and novelist. Find Huw’s books on Amazon:

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Huw Collingbourne is author of The Little Book Of Delphi (Object Pascal) Programming. Available from:
Amazon.com https://www.amazon.com/Little-Book-De...
Amazon.co.uk https://www.amazon.co.uk/Little-Book-...

He is the author of The Little Book Of Adventure Game Programming In C#. Available from:
Amazon.com https://amzn.to/33M6sQ4
Amazon.co.uk https://amzn.to/2YtaBrj

And also, The Little Java Book Of Adventure Game Programming. Available from:
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Amazon (UK) https://amzn.to/3mydF0e

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