3ds Max array on a path

Publicado el: 29 febrero 2024
en el canal de: BoundlessBox
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Step away from outdated tools 🛠 and embrace the future 🚀. When it comes to copying on paths, there's no better choice than the Array modifier ✨, ensuring you work in a non-destructive method🔄.

Gone are the days of the old “Spacing Tool” 🚫 that has no mesh control and editability. Instead, try the new Array modifier 🌟. It brings you much more control and flexibility than the old tools.

This modifier is based on the brand new geometry processing engine “MNMesh2” 🖥 which is built for performance, stability, and flexibility. It is the foundation for the future of 3ds Max 🌐.

Follow the steps in this tutorial:

Apply “Array” modifier to your object.

Change distribution mode from “Grid” to “Spline”.

Click on “Pick Spline” and choose your path.

Change the method from “Count” to “Fill”

Adjust the “Spacing” amount to your needs.


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