Simple Vehicle Controller - Unity 3D C# Tutorial (ALL CODE EXPLAINED)

Publicado el: 22 febrero 2023
en el canal de: CaptainRay
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In this very long tutorial video, we create a simple vehicle controller with the default Unity Wheel Colliders. I even show you how to replace the basic mesh with a 3d model of a vehicle near the end. I hope this is helpful, I know there are a lot of videos that go over this subject. But this is suited more towards beginners. I'm not perfect so if I missed something and you don't understand something, let me know. Being a small channel, I usually have time to sift through and read comments and am more than happy to reply. Below are links to stuff used in the video.

Original Tutorial (Unity Manual) - https://docs.unity3d.com/Manual/Wheel...
PhysX 3 Vehicles SDK - https://docs.nvidia.com/gameworks/con...

CameraFollow.cs - https://github.com/Brackeys/Smooth-Ca...

3D Low Poly Car for Games (Tocus) by Ruslan - https://assetstore.unity.com/packages...

For those interested:
Quaternions - https://en.wikipedia.org/wiki/Quaternion
Euler Angles - https://en.wikipedia.org/wiki/Euler_a...

Chapters:
0:00 Demonstration
1:00 Scene Hierarchy
2:20 CameraFollow Code Explained
7:32 Scene Hierarchy Continued
10:49 CarController Code Explained
32:59 Car Final Steps
42:05 Testing
44:36 Adding Vehicle Model
57:40 Final Vehicle Test
58:32 Goofing Around

In future videos I plan on adding sounds, skid effects, headlights, taillights, and maybe if I can figure it out, basic damage. But some of those are way above my head. If you enjoyed the video please like, share, and if you're feeling generous, subscribe!


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