Continuing with our Implementing Simple Game Mechanics (ISGM) series, we're making a tutorial to help you with setting up your 2D-Platformer prototype.
You can find our first two episodes of Implementing Simple Game Mechanics here:
Part One of this series can be found here:
http://www.journeytoprogramming.com/o...
Part Two of this series can be found here:
http://www.journeytoprogramming.com/o...
Episode Information:
In this, we show you how to set up a simple Unity3D scene using a new empty 3D project.
After some introduction to the Unity editor, we show you how to detect keyboard input using C# and then hope that you take your newly learned skills to the next level by implementing more on your own.
What you should try to do on your own:
Implement movement functionality for the W, A, S, D keys by reusing the code presented in the tutorial video. You can write the basic input detection code and leave the code blocks empty as a placeholder for now if you don't want the player object to do anything for that particular key press.
Try to implement a jump functionality by detecting the spacebar.
Add in some platforms by creating new cube objects and placing them in thoughtful locations for prototype testing.
En esta página del sitio puede ver el video en línea Unity3D Tutorial - Simple 2D Platformer Prototyping (ISGM) de Duración hora minuto segunda en buena calidad , que subió el usuario Journey To Programming 07 enero 2019, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 166 veces y le gustó 4 a los espectadores. Disfruta viendo!