Runtime Virtual Textures in Unreal Engine 5 | Tutorial

Publicado el: 30 mayo 2025
en el canal de: Fallen Horizon
1,878
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In this Unreal Engine 5 tutorial, we’re diving into Runtime Virtual Textures and how to use them to blend your meshes seamlessly with the landscape.

We will create a material function that you can easily reuse across all your mesh materials. This way, you can choose to blend your rocks, cliffs, and props into the terrain.

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Timecodes

00:00 - Intro
00:35 - Enable Virtual Textures
00:55 - Select Meshes
01:35 - Creating Runtime Virtual Textures
02:25 - Create Virtual Texture Volume
03:55 - Edit Landscape Material
05:00 - Enable Virtual Texture on Landscape
05:25 - Shader Complexity View
07:15 - Material Function
12:05 - Edit Mesh Material
13:20 - Experimenting With RVT Parameters
15:30 - Resizing Virtual Texture Pools Pop Up Fix
17:05 - Outro

Note:
If your landscape material is using Virtual Textures (VT) and you're also trying to use Runtime Virtual Textures (RVT) to blend static meshes (like rocks) into the terrain, you might notice the normals and surface details from the RVT appear blurry or incorrect.

Fix:
To avoid this, use regular textures (not VT-based ones) in your landscape material when using RVT for blending.


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