Engine Subsystems | Game Engine Devlog #3

Publicado el: 08 junio 2022
en el canal de: Alkimia Studios
602
13

Welcome back to the Alkahest Game Engine devlog series! In this video, we set up the engine subsystem base class and create the window subsystem.

Next time, we'll take a look at memory management and creating a stack allocator for the engine. Stay tuned!

C++ Static Initialization Order: https://pabloariasal.github.io/2020/0...

ABOUT THE PROJECT
==============================
The Alkahest Engine is a passion project I've started where I am working to create a 3D Game Engine from scratch. The engine is built using C++ and OpenGL, as well as a few other libraries. Once the engine is in a more usable state, I plan to shift over to developing the game of my dreams, also called Alkahest. This game will be a free-to-play MMORPG set in a steampunk world that is fueled by the magic of alchemy.

Alkahest's public GitHub repo: https://github.com/AlkimiaStudios/alk...

Music by WATRFALLKERO from Pixabay: https://pixabay.com/users/watrfallker...

Chapters:
00:00 Intro
00:54 Overview
04:12 Implementation
06:44 Outro

#gamedev #gameengine #indiedev #gaming #mmorpg #development #cxx


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