In this video I add a depth of field post processing effect to my Unity game to create a sense of dizziness when the user hits an electrical barrier. The video covers:
Adding the depth of field post processing effect to the scene
Using camera stacks, camera overlays as well as culling and volume masks to selectively apply the bloom post processing effect to some game objects while applying the depth of field post processing effect to other game objects
Accessing the post processing effect from a script and dynamically adjusting its parameters
Timestamps:
00:00 Start
00:35 Adding depth of field post processing effect
01:25 Selectively applying post-processing to certain game objects
03:50 Accessing post processing effect in script
05:05 Creating coroutine to modify post processing parameters
06:48 Applying changes to post processing volume from script
08:20 Calling the coroutine that modifies the post processing volume
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Twitter: @make100games
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