Showing how to use spritesheets with python with codergophers Heather and Martian Marty. Coding in Saskatchewan Canada with Python and Pygame.
Here's the spritemapper code. Be sure to save the python document as anyname.py.
#Imports
import pygame
from pygame import *
#Screen Dimensions
WIN_WIDTH = 1400
WIN_HEIGHT = 1000
#Screen Defaults
DISPLAY = (WIN_WIDTH, WIN_HEIGHT)
DEPTH = 32
FLAGS = 0
#Spritesheet
spritesheet = pygame.image.load(" spritesheet.png")
#Main Function
def main():
pygame.init()
screen = pygame.display.set_mode(DISPLAY, FLAGS, DEPTH)
pygame.display.set_caption("Sprite Mapper")
x = 0
y = 0
w = 100
h = 50
pygame.key.set_repeat(1,30)
f = open("test.txt","w")
f.close()
while 1:
for e in pygame.event.get():
if e.type == QUIT: raise SystemExit("QUIT")
if e.type == KEYDOWN and e.key == K_ESCAPE:
raise SystemExit("ESCAPE")
if e.type == KEYDOWN and e.key == K_DOWN:
y = y - 1
if e.type == KEYDOWN and e.key == K_UP:
y = y + 1
if e.type == KEYDOWN and e.key == K_RIGHT:
x = x - 1
if e.type == KEYDOWN and e.key == K_LEFT:
x = x + 1
if e.type == KEYDOWN and e.key == K_g:
y = y - 15
if e.type == KEYDOWN and e.key == K_t:
y = y + 15
if e.type == KEYDOWN and e.key == K_h:
x = x - 15
if e.type == KEYDOWN and e.key == K_f:
x = x + 15
if e.type == KEYDOWN and e.key == K_w:
h = h - 1
if e.type == KEYDOWN and e.key == K_s:
h = h + 1
if e.type == KEYDOWN and e.key == K_a:
w = w - 1
if e.type == KEYDOWN and e.key == K_d:
w = w + 1
if e.type == KEYDOWN and e.key == K_SPACE:
name = input("Name of Sprite?")
f = open("test.txt","a")
savedcode = ("character = Surface((") + str(w) + (",") + str(h) + ("),pygame.SRCALPHA)") + ("\n")
f.write(savedcode)
savedcode = ("character.blit(spritesheet,(") + str(x) + (",") + str(y) + ("))") + ("\n")
f.write(savedcode)
savedcode = ("character = pygame.transform.scale(character, (") + str(w) + (",") + str(h) + ("))") + ("\n")
f.write(savedcode)
savedcode = name + (" = character") + ("\n") + ("\n")
f.write(savedcode)
f.close()
screen.fill(Color("#2E722A"))
character = Surface((w,h))
character.fill(Color("#4CCCFF"))
character.blit(spritesheet,(x,y))
character = pygame.transform.scale(character,(w*8,h*8))
screen.blit(character,(0,0))
pygame.display.update()
if _name_ == "__main__":
main()
En esta página del sitio puede ver el video en línea Using Spritesheets With Python for Games de Duración hora minuto segunda en buena calidad , que subió el usuario codergopher 08 mayo 2017, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 1,158 veces y le gustó 20 a los espectadores. Disfruta viendo!