The State pattern is a design pattern used in software development to manage the behaviour of an object when its internal state changes. Instead of having one big chunk of code that handles all possible states, you break it down into smaller pieces of code, each representing a specific state.
chapters -
00:00 my coding setup
03:07 trait + 3 structs
05:46 impl for State Context
09:16 box dyn
15:04 create a context
18:02 summary
TL,DR;
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In the state pattern, there is typically a trait defining state behavior, concrete state structs implementing the trait, and a context or controller managing the transitions between states.
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#rustlang #StatePattern #LearnRust
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