In this video, I showcase my Enemy Spawner and Super Jump scripts in Unity 3D! 🎮 These scripts bring dynamic enemy spawning and physics-based jumping to life, making your game feel more immersive and exciting.
Features:
Enemy Spawner:
Spawn enemies in waves with customizable spawn rates, delays, and spawn points.
Choose between random spawning or sequence spawning for more control over enemy placement.
Track enemies with a UI counter and trigger events when waves are completed.
Super Jump:
Enemies launch into the air with physics-based jumps, landing at randomized or predefined positions.
Customize jump height, direction, and force for each spawn point.
Perfect for creating dynamic enemy entrances, like jumping out of water or climbing over obstacles.
Why It’s Cool:
Flexible: Easily configure spawn points, jump behavior, and wave settings in the Inspector.
Dynamic: Enemies feel alive with physics-based movement and randomized landing positions.
Scalable: Works for small indie projects or large-scale games with multiple spawn points.
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